And what I did, I rendered the background separately, the shadow separately and other stuff, and the car separately and then I just composed it in AfterEffects and added motion blur which hides all the issues. As much as you can do in post, when it's simple stuff like this, do it in post.
And because the actual lateral motion of the car I did in After Effects, there's no reason I should do it here because the timing can change and so forth. Now, funny enough this is actually what I rendered as the final sequence. I think this goes fast enough, just need to lower the textures because they were quite high resolution. Now there's one thing I'm going to turn off. Ford preroll and let's go to Ford Mondeo, double click on this. The final project looks something like this. And lastly, I had to use the Take system in order to separate it so I can composite it and post. Then do everything else, like the animations and the rigging and so forth. Then I need to correct the actual mesh to accommodate for the particular image, then model the rims, model the tires and model, sort of, the rearview mirrors, the mirrors. So I had to isolate aspects of the car and basically the process is to create a model of the car where I can re-project this image. And of course, when they just scale it down, it's going to have all sorts of problems. For example, they can copy and paste the wheel from the front to the back or the back to the front. That doesn't mean that it's perspectively correct. They manipulate the shape of a car in two dimensions to get it to look good. Now, what happens in advertising stays in advertising but that's another story. And basically I had to work with this because the client wanted this to be the final visual, flipped of course, they wanted this to be the final resting position. So this is a CMYK image of each and every one of these. I think my hands are too short but that's another story. My eyesight is failing me, anything closer than three feet is terribly blurry.
So let me check them out, supplied images. What I was given where three Photoshop images in CMYK. So you can see wheels turning and spinning and suspension and all that. But I'm going to tell you what I had to work with and you'll understand exactly why it could be interesting. And on it's own, it's not extremely exciting. They were already open and I'm going to maximize and loop.
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And let's go to full preroll in AB and let's so the deliverables. And let me show it to you, it's very simple. Anyway, I was lucky enough to work with a group at Tantrum for a very small preroll for Ford. X, for anyone that knows one of the biggest studios on this planet, does a lot of stuff. I think the webpage is, but it's guys in Toronto where I live and they're right next to Mr. The first one is an advert I did through a very talented studio called Tantrum. We are going to see two breakdowns of two different projects. So you're going to bear with me for a bit. And for some reason Maxon managed to convince me that that's in my best interest. I've got a double whammy, two presentations back to back. So what we're going to see today are a couple of projects. Recorded Live from NAB 2016 in Las Vegas. Simply press the "File" button under the Information Tab.
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Masking Materials based on Light using Lumas ShaderĪ Download file for Thanassis' Earth is also available in this tutorial. Isolating the Physical Set (Camera Mapping)
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Learn how to create a simplified car suspension rig using Xpresso, and how to layer freely-available earth images from NASA using Cinema 4D’s material system. Thanassis also shows how to retopologize a model with the help of the Polygon Pen and Shrink Wrap Deformer, and how to model tire rims using MoGraph, Symmetry and Cinema 4D’s polygon modeling tools. In the project for Ford, Thanassis projected final car illustrations onto purchased models, using Cinema 4D’s modeling and sculpting tools to prepare the models for camera mapping. Thanassis Pozantsis (aka noseman) demonstrates a plethora of Cinema 4D tips and techniques in the context of two projects: an advertisement for Ford and a visualization of Earth.